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Lei'Ahree's Cure
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Lei'Ahree's Cure
Name: Cure
Appearance: Lei'Ahree draws the magic from herself and then reaches her hand out towards her target, causing light to surround them. She moves her hand in a smoothing motion for a moment and then closes her hand and pulls it back towards herself. The light flashes and then sinks into the target infusing them with the healing energy.
Class/Purpose: Support
Elemental Associations: Life (White Magic)
Effect: Cures wounds in a single target at Tier 1 magical strength.
Range: Can be used long-range, but no further than 40 feet.
Magic Cost: 10 MP
Special Notes: Single Post Duration
Mage-trained? Yes
Homeland: born in Ula-Ronat, Great Keeper of Astraea
History: Water can harm, but water can also heal. Magic is the same way. When Lei'Ahree began experimenting with her growing magic as a child one of the things she wanted most to be able to do was to make people feel better. Because of her penchant for wandering off by herself, and the subsequent tendency to get attacked by whatever angry creatures were in the area, the first person she had to make feel better was herself. Luckily, though, it worked.
Appearance: Lei'Ahree draws the magic from herself and then reaches her hand out towards her target, causing light to surround them. She moves her hand in a smoothing motion for a moment and then closes her hand and pulls it back towards herself. The light flashes and then sinks into the target infusing them with the healing energy.
Class/Purpose: Support
Elemental Associations: Life (White Magic)
Effect: Cures wounds in a single target at Tier 1 magical strength.
Range: Can be used long-range, but no further than 40 feet.
Magic Cost: 10 MP
Special Notes: Single Post Duration
Mage-trained? Yes
Homeland: born in Ula-Ronat, Great Keeper of Astraea
History: Water can harm, but water can also heal. Magic is the same way. When Lei'Ahree began experimenting with her growing magic as a child one of the things she wanted most to be able to do was to make people feel better. Because of her penchant for wandering off by herself, and the subsequent tendency to get attacked by whatever angry creatures were in the area, the first person she had to make feel better was herself. Luckily, though, it worked.
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