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Hell's Fury

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Hell's Fury

Post by SailorSilvanesti on Mon Oct 18, 2010 5:13 am

Name: Angel's Fury [Tier 1]

Appearance: Initially, as magical energy is summoned, a storm begins to brew above spellcaster, sky is purplish and clouds swirl. Rain pours down and lightning begins to flash in the sky, growing larger and stronger with each flash.

Tier 1: The spellcaster can channel a single, powerful bolt of lightning, through their body; however it is short-lived and costs a lot of energy to do so.

Class/Purpose: Offensive.

Elemental Associations: Lightning/Water

Effect: Generally kills or disables multiple opponents.

Damage: Moderate

Range: 10-30ft for untrained spellcasers

Magic Cost: 30MP

Special Notes: The Lightning used in spell [in spellcaster's body] does not dissipate, it will remain until Spellcaster uses phrase: "At Peace"
~*Important to have a Wind Elemental Controller nearby, to make sure it does not interfere when final stage of spell begins.*~

Mage trained? Strongly Suggested.
Homeland: Tremaras/Asterea/Fiacre/ Wherever Sphyria is.

History: Sphyria was born with her own, unique brand of magic [Born of a Fire Elemental 'Magician' and a Water Elemental 'Magician'], controlling Lightning.
This is exceptionally rare, though some of the 'Starborn' and Crystalborn of Asterea have learned to control it through this spell. As such, they have taught her rudimentary skills, before she left to explore, promising to return and continue her training..



Last edited by SailorSilvanesti on Mon Oct 18, 2010 5:16 am; edited 1 time in total
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Re: Hell's Fury

Post by SailorSilvanesti on Mon Oct 18, 2010 5:14 am

Name: Angel's Fury [Tier 2]

Appearance: Initially, as magical energy is summoned, a storm begins to brew above spellcaster, sky is purplish and clouds swirl. Rain pours down and lightning begins to flash in the sky, growing larger and stronger with each flash.

Tier 2: The spellcaster can channel the same bolt of Lightning, but can now control it enough to throw a short burst of projectiles at opponents.

Class/Purpose: Offensive.

Elemental Associations: Lightning/Water

Effect: Generally kills or disables multiple opponents.

Damage: Moderate to Severe

Range: 10-40ft

Magic Cost: 40MP

Special Notes: The Lightning used in spell [in spellcaster's body] does not dissipate, it will remain until Spellcaster uses phrase: "At Peace"
~*Important to have a Wind Elemental Controller nearby, to make sure it does not interfere when final stage of spell begins.*~

Mage trained? Strongly Suggested.
Homeland: Tremaras/Asterea/Fiacre/ Wherever Sphyria is.

History: Sphyria was born with her own, unique brand of magic [Born of a Fire Elemental 'Magician' and a Water Elemental 'Magician'], controlling Lightning.
This is exceptionally rare, though some of the 'Starborn' and Crystalborn of Asterea have learned to control it through this spell. As such, they have taught her rudimentary skills, before she left to explore, promising to return and continue her training..



Last edited by SailorSilvanesti on Mon Oct 18, 2010 5:17 am; edited 1 time in total
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Re: Hell's Fury

Post by SailorSilvanesti on Mon Oct 18, 2010 5:15 am

Name: Angel's Fury [Tier 3]

Appearance: Initially, as magical energy is summoned, a storm begins to brew above spellcaster, sky is purplish and clouds swirl. Rain pours down and lightning begins to flash in the sky, growing larger and stronger with each flash.

Tier 3: In the Final Stage, the spellcaster stands on bare ground in [or if winged, flies to] the center of the storm, arms outstretched to either side.
A large, highly powerful bolt of Lightning strikes them.
The lightning courses through their body and creates a light crackling shimmer over spellcasters body, concentrating in areas such as the eyes, and hands.

-If practiced, can create shockwave of electricity and take out opponents for many miles.-

Class/Purpose: Offensive.

Elemental Associations: Lightning/Water

Effect: Generally kills or disables multiple opponents.

Damage: Severe

Range: 10-45ft

Magic Cost: 45MP

Special Notes: The Lightning used in spell [in spellcaster's body] does not dissipate, it will remain until Spellcaster uses phrase: "At Peace"
~*Important to have a Wind Elemental Controller nearby, to make sure it does not interfere when final stage of spell begins.*~

Mage trained? Strongly Suggested.
Homeland: Tremaras/Asterea/Fiacre/ Wherever Sphyria is.

History: Sphyria was born with her own, unique brand of magic [Born of a Fire Elemental 'Magician' and a Water Elemental 'Magician'], controlling Lightning.
This is exceptionally rare, though some of the 'Starborn' and Crystalborn of Asterea have learned to control it through this spell. As such, they have taught her rudimentary skills, before she left to explore, promising to return and continue her training..

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Re: Hell's Fury

Post by Celestria on Mon Oct 18, 2010 1:38 pm

Okay, you still have some issues.

One, you're only allowed Tier 1 until you have the Points needed to unlock Tier 2.

So, because of that the other two need to be put on hold until you're ready for them.

A Tier 1 spell only costs 10 MP for single-target without any other boots like the ability to follow an opponent if they dodge or any sort of status effect or homing features.

I have an issue with the Effect "Generally kills or disables opponents". We don't like to have things like that presumed, because you never know what you're going up against or what you're going to have to deal with.

So a better Effect would be "Tier 1 Electrical Damage to opponents". If you want to pay for the Status Effect addition (making the spell 20 MP instead of 10), you can add "Also inflicts the Numb Status (impairs ability to control the part of the body which has been struck) for 3 posts" or something like that.

Does that make sense?

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