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Spell Strength and Class/Race Choices

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Armor of Gaia *armor part*

Post by Darkness on Fri Apr 23, 2010 8:49 pm

Name: Armor of Gaia

Description: The Armor of Gaia is a large suit made of a special metal that has a brown coloring, it stands nine feet tall and weights a ton, the suit of armor is covered with tubes of all kinds that are made to be super hard to break. The tubes are filled with steam that is used to move the machine, it has golden markings all over it that give it some protection against magical attacks since magic is always being used to harm people, the machine also comes with a small fire cannon that is used for ranged attacks.

Element: Water/Fire

Enchantments: It gives her enhanced resistance to both water and fire as both deal out 25% less damage. Though lighting and ice deal her 25% more damage.

It also makes her very strong as she can even give Laharl a run for his money when it comes to brute strength, though she is slower than him in this thing when it comes to running and such.

Protection: Reduce normal damage by 40% but speed such as running and jumping is poor though reaction time is just sub-par

History: The Armor of Gaia was developed by Washu back when she first turned into a twelve year old out of the idea that she might need her own personal weapon to use against anyone that tires to harm her, she had the same problem with it as she did with the Steam Golem's though as the energy needed to keep it running with normal energy sources would cause the nation of Glasine to do even more damage to their environment which Washu did not want to have happen.

When Advocat came and helped fix up the Steam Golems he did the same for Washu's Armor of Gaia as a thank you for her making such wonderful little toys for him to use, with the demon now inside of her suit of armor she was finally able to operate the machine and test it out. She studied the fire demon as well to see how she could tap into is powers and learned that it could be used to give her magical abilities, though of course it requires that she be inside the suit of armor to do so. With that though she now had a new weapon to use and thus the smallest, youngest, and smartest inventor ever also became the most dangerous.

Picture:


Last edited by Darkness on Fri Apr 23, 2010 9:30 pm; edited 1 time in total
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Re: Spell Strength and Class/Race Choices

Post by Celestria on Fri Apr 23, 2010 9:27 pm

Alright, looks like the chassis suit is appropriate as Armor.

Approved.

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Spell Strength and Class/Race Choices

Post by Celestria on Sat Jul 10, 2010 9:08 pm

It's fairly easy to understand that Firaga is stronger than Fira and Fira is stronger than Fire, but what about a Fira cast by a Warrior Dwemer as opposed to a Fire cast by a Black Mage Elf? Or a Fire cast by a Dullahan anything?

All characters are not equal in all things. Summoners are going to be better at Summoning than non-Summoners, and that's above the fact that they get more Summons more quickly. Mage classes are going to be better at casting magic than non-Mages. That's just a fact of life.

The Warrior Dwemer would likely cast a Fire that looks about like this . . .

But should that Dwemer be a Black Mage, then it would look more like this . . .
. . . which is, rather interestingly, the strength of a Warrior Auran or Merrow when casting magic.

Native Artegal races are not as magically adept as the Crystalborn races, so the Warrior Elves and Moogles as well as the Black Mage Auran and Merrow would cast a Fire that looks like this . . .

Mage classed Elves and Moogles would cast a Fire at this strength . . .

And the ultimate spellcasters, the Dullahans, would have a Fire spell that looks like this . . .
. . . in case you were wondering why Dullahans are Admin-Approval only. There is no way that I am going to allow that kind of firepower in hands that I don't know can handle it without going power-mad.

I hope this is helpful.

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Re: Spell Strength and Class/Race Choices

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