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Character Template
Page 1 of 1
Character Template
Character Template
Name: (Self-explanatory, I should hope)
Age: (actual and appearance, if there's a difference)
Race: (See the Races list for options)
Gender: (Male or Female. "Neither" is an acceptable option for Cravat. "Both" is a situation that needs to be explained within the history.)
Homeland: (Where is the character living? Every character has a Homeland. This determines where you start RP and should influence some of your other choices.)
Class: (See Class List)
SubClass: (See Class List)
Elemental Affinities: (Those elements which a character is strongest at using. Characters are not limited to ONLY using the Elements with which they have an Affinity, but they are strongest with them.)
Primary:
Secondary:
Tertiary:
Strengths: (Things the character excels at, what he or she does best. Personality quirks go under Personality, this is more for skills and abilities.)
Weaknesses: (Things the character is lacking in terms of skills or abilities.)
Battle Style: (How does your character fight? Distance? Up close? In the thick of things? Physical or magical attacks primarily? Anything to help us get an idea of what the character will be like in battle.)
Appearance: (What does the character look like? Clothing style? Anything to help with the mental picture. As a note of warning, the setting is Steampunk. That DOES have an affect on what kind of clothing styles are going to be readily available. Think Van Helsing, John Wayne, Gothic Victorian styling, or The Last Samurai if you need ideas.)
Personality: (What is the character like in terms of behavior or thought patterns? Quirks? Eccentricities? Flaws of nature?)
History: (Everyone comes from somewhere and the character is no exception. Where did the character come from? Where are they seeking to go to? What goals does the character have? Please try not to skimp on this, as this is sometimes the best way to get the character firmly in the mind of the player.)
Pictures: (try not to go overboard with pictures, but this can sometimes be helpful in giving other players something visual to use to create mental images.)
Site Connections: (How did you find us? Do you know any players currently active? Not to be nosy for being nosy, but out of a curiosity and so we can place you, as well as knowing which advertising campaigns are working.)
--- --- ---
Things to be Careful About
All characters need to have Weaknesses to balance their strengths. The Weakness section must include something that is a factor in RP other than personality. Suggested Weaknesses include some Elemental resonances like a weakness to certain Elemental magics or perhaps a weakness in physical strength or magical strength. Creativity is a good thing, but try and be reasonable.
--- --- ---
Role-playing Issues with Character Creation
Artegal is an original creation. This means that there are limits in some ways and complete freedom in others. Some character types lend themselves to certain backgrounds. The world of Artegal is designed a certain way. There is flexibility, though. Take a look at the description of the Nine Nations, each one is wrapped around a core concept. That concept should affect each character that claims the Nation in some way.
It also affects some aesthetic choices because some clothing choices are heavily influenced by environment.
However, characters can change location in their lifetimes, especially before beginning RP. A character can be born and raised in one culture and choose to move to another one. Both cultures should influence the character in some way. It's like any individual in any culture, some are more strongly affected than others. How strongly your character conforms to their culture is your choice as player.
Please be respectful of the established backstory, what little of it there is so far. Histories for characters and for other creations are rather important, particularly since they can be woven into that backstory. Edits and alterations will be made to National histories and descriptions to take into account particularly powerful characters on that stage, so just be aware that this is a community creation. If we all work together then the story our characters create will be that much stronger.
We look forward to seeing how creative you can be.
If you have questions, feel free to ask.
Name: (Self-explanatory, I should hope)
Age: (actual and appearance, if there's a difference)
Race: (See the Races list for options)
Gender: (Male or Female. "Neither" is an acceptable option for Cravat. "Both" is a situation that needs to be explained within the history.)
Homeland: (Where is the character living? Every character has a Homeland. This determines where you start RP and should influence some of your other choices.)
Class: (See Class List)
SubClass: (See Class List)
Elemental Affinities: (Those elements which a character is strongest at using. Characters are not limited to ONLY using the Elements with which they have an Affinity, but they are strongest with them.)
Primary:
Secondary:
Tertiary:
Strengths: (Things the character excels at, what he or she does best. Personality quirks go under Personality, this is more for skills and abilities.)
Weaknesses: (Things the character is lacking in terms of skills or abilities.)
Battle Style: (How does your character fight? Distance? Up close? In the thick of things? Physical or magical attacks primarily? Anything to help us get an idea of what the character will be like in battle.)
Appearance: (What does the character look like? Clothing style? Anything to help with the mental picture. As a note of warning, the setting is Steampunk. That DOES have an affect on what kind of clothing styles are going to be readily available. Think Van Helsing, John Wayne, Gothic Victorian styling, or The Last Samurai if you need ideas.)
Personality: (What is the character like in terms of behavior or thought patterns? Quirks? Eccentricities? Flaws of nature?)
History: (Everyone comes from somewhere and the character is no exception. Where did the character come from? Where are they seeking to go to? What goals does the character have? Please try not to skimp on this, as this is sometimes the best way to get the character firmly in the mind of the player.)
Pictures: (try not to go overboard with pictures, but this can sometimes be helpful in giving other players something visual to use to create mental images.)
Site Connections: (How did you find us? Do you know any players currently active? Not to be nosy for being nosy, but out of a curiosity and so we can place you, as well as knowing which advertising campaigns are working.)
--- --- ---
Things to be Careful About
All characters need to have Weaknesses to balance their strengths. The Weakness section must include something that is a factor in RP other than personality. Suggested Weaknesses include some Elemental resonances like a weakness to certain Elemental magics or perhaps a weakness in physical strength or magical strength. Creativity is a good thing, but try and be reasonable.
--- --- ---
Role-playing Issues with Character Creation
Artegal is an original creation. This means that there are limits in some ways and complete freedom in others. Some character types lend themselves to certain backgrounds. The world of Artegal is designed a certain way. There is flexibility, though. Take a look at the description of the Nine Nations, each one is wrapped around a core concept. That concept should affect each character that claims the Nation in some way.
It also affects some aesthetic choices because some clothing choices are heavily influenced by environment.
However, characters can change location in their lifetimes, especially before beginning RP. A character can be born and raised in one culture and choose to move to another one. Both cultures should influence the character in some way. It's like any individual in any culture, some are more strongly affected than others. How strongly your character conforms to their culture is your choice as player.
Please be respectful of the established backstory, what little of it there is so far. Histories for characters and for other creations are rather important, particularly since they can be woven into that backstory. Edits and alterations will be made to National histories and descriptions to take into account particularly powerful characters on that stage, so just be aware that this is a community creation. If we all work together then the story our characters create will be that much stronger.
We look forward to seeing how creative you can be.
If you have questions, feel free to ask.
Last edited by Lei'Ahree on Mon Feb 08, 2010 8:44 am; edited 1 time in total
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Thu Feb 02, 2012 1:38 am by Celestria
» List: Weapon Styles
Thu Feb 02, 2012 1:31 am by Celestria
» List: Vocations
Thu Feb 02, 2012 1:29 am by Celestria
» How to play the game
Thu Feb 02, 2012 1:26 am by Celestria
» Building a Character
Thu Feb 02, 2012 12:59 am by Celestria
» Hero Template
Wed Nov 16, 2011 2:55 pm by Celestria
» Player Input Needed
Sun Jun 26, 2011 4:38 am by Crucent
» Breaking the Monotony
Tue Jun 21, 2011 1:48 pm by Crucent
» Clock of the Fates
Tue Jun 14, 2011 2:34 pm by Ghost